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- | A **character** is a resource type that can be used to represent the player, an NPC, or an enemy. Characters, similar to [[tile|tiles]] and [[object|objects]], | + | A **character** is a resource type that can be used to represent the [[player_character|player]], an [[NPC]], or an [[enemy]]. Characters, similar to [[tile|tiles]] and [[object|objects]], |
- | ~~NOTOC | + | ^Usage^Details^ |
+ | |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main [[player character]]. This is selected in the " | ||
+ | |NPCs|A character can be used to represent an [[NPC]] by placing it into a [[map]] from the [[Map Editor]]. An [[NPC]] can have [[dialogue]] attached to it by selecting "Start Dialogue" | ||
+ | |Enemies|A character can be configured as an [[enemy]] by placing it into a [[map]] from the [[Map Editor]] and then either selecting "Start Battle" | ||
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+ | =====Scripting===== | ||
+ | Refer to the table below for a list of character properties that can be accessed from a [[script]]. If the property' | ||
+ | ^Property^Description^ | ||
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+ | ~~NOTOC~~ |