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auto-tiling [2017/07/22 15:43] – justin | auto-tiling [2017/07/22 16:02] – justin | ||
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- | **Auto-tiling** is an experimental feature available in the [[Map Editor]] that can serve as a time saver when laying out certain types of terrain in your map. It provides a quick and efficient way of placing sets of tiles that border each other, for example land and water, by automatically taking care of adjacent | + | **Auto-tiling** is an experimental feature available in the [[Map Editor]] that can serve as a time saver when laying out certain types of terrain in your map. It provides a quick and efficient way of placing sets of tiles that border each other, for example land and water, by automatically taking care of any surrounding |
Each tileset used for auto-tiling will consists of 16 different tiles. This set will satisfy every possible border between the two terrain types. In many cases, like the land and water example shown below, the corner and edge tiles can be simply be rotated in order to complete the required tileset. | Each tileset used for auto-tiling will consists of 16 different tiles. This set will satisfy every possible border between the two terrain types. In many cases, like the land and water example shown below, the corner and edge tiles can be simply be rotated in order to complete the required tileset. | ||
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+ | Once you have at least one tileset added to the map, click the " | ||
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+ | As shown in more detail below, now any time you draw with the the land auto-tile within water, or vice versa, the editor will automatically adjust any surrounding tiles to create proper edges and corners. | ||
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