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animation [2020/04/23 10:04] – justin | animation [2020/04/23 10:29] – justin | ||
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|Start Frame|Frame at which the animation will begin. If the animation has a type of " | |Start Frame|Frame at which the animation will begin. If the animation has a type of " | ||
|End Frame|Frame at which the the animation will either stop (for example, with a type of " | |End Frame|Frame at which the the animation will either stop (for example, with a type of " | ||
- | |Randomize Start|When enabled, the animation will begin on a random frame between the start frame and end frame. This is useful for when you want multiple instances of the same object or tile to start their default animations at different times, for example to make a set of animated torches or water tiles look more natural and random.| | + | |Randomize Start|When enabled, the animation will begin on a random frame between the start frame and the end frame. This is useful for when you want multiple instances of the same [[object]] or [[tile]] to start their default animations at different times, for example to make a set of animated torches or water [[tile|tiles]] appear |
|Type|Determines the looping behavior of the animation, for example if its played only once or loops forever. See [[Animation Types]] for an explanation of each supported type.| | |Type|Determines the looping behavior of the animation, for example if its played only once or loops forever. See [[Animation Types]] for an explanation of each supported type.| | ||
|Speed|Speed at which the animation will play. This value is measured in frames per second.| | |Speed|Speed at which the animation will play. This value is measured in frames per second.| | ||
- | |Duration|Informational field to display the animation' | + | |Sound Effect|[[sound|Sound effect]] that will be played when the animation is first triggered, for example a door opening [[sound|sound effect]] for a door's " |
+ | |Duration|Informational field to display the animation' | ||
~~NOTOC~~ | ~~NOTOC~~ |