This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
anim_char_tutorial [2017/11/13 08:56] – justin | anim_char_tutorial [2017/11/14 08:33] – justin | ||
---|---|---|---|
Line 36: | Line 36: | ||
=====Creating the Walk Animation===== | =====Creating the Walk Animation===== | ||
- | (Simple | + | A simple |
{{: | {{: | ||
- | (First | + | In this new frame, |
{{: | {{: | ||
- | (Duplicate | + | Go to frame #1 and duplicate it again, then move it to the end by clicking the "Move Current Frame Right" button twice so it is now frame #4. This will be the second frame of our walk [[animation]]. The [[character|character' |
{{: | {{: | ||
- | (Third | + | The third and final frame of the walk [[animation]] should be similar to similar to the first one, but with the arms and legs flipped. Go to frame #3 and click the " |
{{: | {{: | ||
+ | |||
+ | Frame #5 should now look similar to the image below. | ||
{{: | {{: | ||
- | (Define | + | Now that we have the 3 frames created for the walk [[animation]], |
{{: | {{: | ||
+ | |||
+ | Click OK to finish defining the [[animation]], | ||
{{: | {{: | ||
- | At some point, explain how to tweak the speed as the animation is playing, may also need to be adjusted based on the character' | + | =====Tweaking and Testing the Animations====== |
+ | After you've defined an [[animation]] in the [[Voxel Editor]], you can later adjust it from the [[Model Properties]] panel on the left. Expanding an [[animation]] in the list will display its settings, most of which can be edited. You can tweak the speed as an [[animation]] is playing to see the effect | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Once you are done, save the model and [[exporting_your_game|export your game]] to test out the new [[animation|animations]] that you've created! | ||
{{: | {{: | ||
~~NOTOC~~ | ~~NOTOC~~ |