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add_tile [2017/07/31 12:50] – justin | add_tile [2020/06/07 17:46] – justin | ||
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- | Adds a tile at the specified coordinate within the map (if a tile does not already exist at that coordinate). The entity ID is optional and will be assigned to the new tile if supplied. | + | Adds a [[tile|tile]] |
+ | ====Signature: | ||
<code python> | <code python> | ||
add_tile(model_name, | add_tile(model_name, | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |model_name|Model to use for the new tile.|[[String]]|Yes| | + | |model_name|Model to use for the new [[tile|tile]].|[[string|String]]|Yes| |
- | |coordinate|Position of the new tile.|[[Coordinate]]|Yes| | + | |coordinate|Position of the new [[tile|tile]].|[[coordinate|Coordinate]]|Yes| |
- | |entity_id|Unique entity ID that will be assigned.|[[String]]|No| | + | |entity_id|Unique |
<WRAP center round info 100%> | <WRAP center round info 100%> | ||
- | After adding a new tile, you can use the [[Modify Navigation]] function to make the tile walkable from any adjacent tiles. For example, if you add a bridge tile on top of a river, you'll need to update the navigation to allow the player | + | After adding a new [[tile|tile]], you can use the [[modify_navigation|Modify Navigation]] function to make the [[tile|tile]] |
</ | </ | ||
====Example: | ====Example: | ||
- | < | + | < |
add_tile(" | add_tile(" | ||
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Add Tile** function to place a bridge across a river or chasm after the player | + | Use the **Add Tile** function to place a bridge across a river or chasm after the player |
</ | </ | ||
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<WRAP half column> | <WRAP half column> | ||
====Editor Node:==== | ====Editor Node:==== | ||
- | {{:wiki: | + | {{: |
</ | </ | ||
<WRAP half column> | <WRAP half column> | ||
====Visual Demo:==== | ====Visual Demo:==== | ||
- | {{:wiki: | + | {{: |
</ | </ | ||
</ | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |