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add_character [2020/04/22 14:10] – justin | add_character [2020/06/09 09:28] – justin | ||
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- | Adds a character to the specified tile within the map (if the tile is not already occupied by another character). The entity ID is optional and will be assigned to the new character if supplied. | + | Adds a [[character|character]] |
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |model_name|Model to use for the new character.|[[String]]|Yes| | + | |model_name|Model to use for the new [[character|character]].|[[string|String]]|Yes| |
- | |tile|ID or coordinate of the tile where the character will be placed.|[[String]] | + | |tile|ID or [[coordinate|coordinate]] |
- | |entity_id|Unique entity ID that will be assigned.|[[String]]|No| | + | |entity_id|Unique |
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- | The [[Remove Entity]] function can be triggered later to remove a character that was previously added to the scene with the Add Character function. | + | The [[remove_entity|Remove Entity]] function can be triggered later to remove a [[character|character]] |
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add_character(" | add_character(" | ||
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- | // | + | // |
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- | Use the **Add Character** function to introduce new NPCs into the scene. After being added, you can use the [[Set Dialogue]] function to assign a dialogue to the character or the [[Set Character Name]] function to change their name. | + | Use the **Add Character** function to introduce new [[npc|NPCs]] into the scene. After being added, you can use the [[set_dialogue|Set Dialogue]] function to assign a [[dialogue|dialogue]] |
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====Editor Node:==== | ====Editor Node:==== | ||
- | {{:wiki: | + | {{: |
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====Visual Demo:==== | ====Visual Demo:==== | ||
- | {{:wiki: | + | {{: |
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~~NOTOC~~ | ~~NOTOC~~ |