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add_character [2017/10/09 11:24] – justin | add_character [2020/06/09 08:52] – justin | ||
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- | Adds a character to the specified tile within the map (if the tile is not already occupied by another character). The entity ID is optional and will be assigned to the new character if supplied. | + | Adds a [[character|character]] |
+ | ====Signature: | ||
<code python> | <code python> | ||
- | add_character(model_name, | + | add_character(model_name, |
</ | </ | ||
^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |model_name|Model to use for the new character.|[[String]]|Yes| | + | |model_name|Model to use for the new [[character|character]].|[[string|String]]|Yes| |
- | |tile_id|ID of the tile where the character will be placed.|[[String]]|Yes| | + | |tile|ID or [[coordinate|coordinate]] |
- | |entity_id|Unique entity ID that will be assigned.|[[String]]|No| | + | |entity_id|Unique |
<WRAP center round info 100%> | <WRAP center round info 100%> | ||
- | The [[Fade In]] and [[Fade Out]] functions | + | The [[remove_entity|Remove Entity]] function |
</ | </ | ||
====Example: | ====Example: | ||
- | < | + | < |
add_character(" | add_character(" | ||
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Add Character** function to introduce new NPCs into the scene. After being added, you can use the [[Set Dialogue]] function to assign a dialogue to the character or the [[Set Character Name]] function to change their name. | + | Use the **Add Character** function to introduce new [[npc|NPCs]] into the scene. After being added, you can use the [[set_dialogue|Set Dialogue]] function to assign a [[dialogue|dialogue]] |
</ | </ | ||
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<WRAP half column> | <WRAP half column> | ||
====Editor Node:==== | ====Editor Node:==== | ||
- | {{:wiki: | + | {{: |
</ | </ | ||
<WRAP half column> | <WRAP half column> | ||
====Visual Demo:==== | ====Visual Demo:==== | ||
- | {{:wiki: | + | {{: |
</ | </ | ||
</ | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |