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2d_games [2023/02/03 18:20] justin2d_games [2023/02/03 20:45] justin
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 =====Tiles and Objects===== =====Tiles and Objects=====
-When creating [[tile|tiles]] and [[object|objects]] for your game, keep in mind that they'll be viewed from directly above. It's recommended to use the **Top** view in the [[Voxel Editor]] as it's easier to draw 2D assets in this way and you'll be seeing them as they will be appear in-game. The example below shows how a 2D [[tile]] will look from the **Front** view in the editor.+When creating [[tile|tiles]] and [[object|objects]] for your game, keep in mind that they'll be viewed from directly above. It's recommended to use the **Top** view in the [[Voxel Editor]] as it's easier to draw 2D assets in this wayand you'll be seeing them as they will appear in-game. The examples below show how a 2D [[tile]] will look from the **Front** view and **Top** view in the editor.
  
-{{:2d_game_tile.png?nolink|}}+{{:2d_game_tile_front.png?nolink|}} 
 + 
 +{{:2d_game_tile_top.png?nolink|}}
  
 =====Maps===== =====Maps=====
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 {{:2d_game_character.png?nolink|}} {{:2d_game_character.png?nolink|}}
  
-Enable the "Two-Dimensional" setting on the **Model Properties** tab for any [[character|characters]]. This setting tells the game to not rotate the model towards the direction the [[character]] is moving. Since camera rotation is enabled and the player will always be viewing the game from a fixed angle, this will ensure the [[character]] remains upright at all times.+Enable the "Two-Dimensional" setting on the **Model Properties** tab for any [[character|characters]]. This setting tells the game to not rotate the model towards the direction the [[character]] is moving. Since camera rotation is disabled and the player will always be viewing the game from a fixed angle, this will ensure the [[character]] remains upright at all times.
  
 {{:2d_game_two_dim_setting.png?nolink|}} {{:2d_game_two_dim_setting.png?nolink|}}
2d_games.txt · Last modified: 2023/02/03 22:17 by justin