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This is an old revision of the document!
The Theme Editor allows you to customize the appearance (fonts, textures, etc.) of various UI components in your game and can be accessed from the UI Editor tab located at the top of the application. Examples of these customizable components would include the inventory window and dialogue box.
The editor tab displays a preview of the customizable components. The settings and images for your these components can be modified from the UI Properties panel on the left. Refer to the table below for an explanation of each setting.
Setting | Description |
---|---|
Dialogue Font | Font to use for dialogue box text. Currently, this font is also used for window title bars, and tooltip text such as item descriptions. |
Dialogue Font Size | Size of the font used for dialogue box text. |
Dialogue Color | Color to use as the default for dialogue box text. |
Speaker Name Color | Default color to use for the speaker name text in dialogue boxes. This color can be overridden from the Voxel Editor for specific characters or from the Dialogue Editor when a custom speaker is configured. |
Portrait Position | |
Line Spacing | |
Window Width | |
Dialogue Box Image | |
Inventory Button Images | |
Window, Title Bar, Item Slot Images | |
Tooltip Images |