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- | The **Theme Editor** allows you to customize the appearance of various UI components in your game, like the [[inventory window]] and [[dialogue box]]. | + | The **Theme Editor** allows you to customize the appearance |
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+ | The editor tab displays a preview of the customizable components. The settings and images for your these components can be modified from the UI Properties panel on the left. Refer to the table below for an explanation of each setting. For images, click the pencil button ({{: | ||
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+ | <WRAP center round info 100%> | ||
+ | See [[nine_patch_image|9-Patch Image]] for more information on how certain images, like the dialogue box image, get " | ||
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+ | ^Setting^Description^ | ||
+ | |Dialogue Font|[[font|Font]] to use for dialogue box text. Currently, this font is also used for window title bars, and tooltip text such as item descriptions.| | ||
+ | |Dialogue Font Size|Size of the [[font|font]] used for dialogue box text.| | ||
+ | |Dialogue Color|Color to use as the default for dialogue box text.| | ||
+ | |Speaker Name Color|Default color to use for the speaker name text in [[dialogue_box|dialogue boxes]]. This color can be overridden from the [[Voxel Editor]] for specific characters or from the [[Dialogue Editor]] when a custom speaker is configured.| | ||
+ | |Portrait Position|Determines whether the speaking character' | ||
+ | |Line Spacing|Determines the vertical spacing in between lines of dialogue text.| | ||
+ | |Window Width|Determines the width of the [[dialogue box]] as a percentage of the overall screen width.| | ||
+ | |Images|This section provides a list of images that can be edited for any applicable components like the dialogue box, inventory button, windows, tooltips, etc. The " | ||
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