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terrain_types

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Terrain Types


Overview

The terrain type of a tile is a property that determines whether or not it can be traversed by an entity. For example, any water-related tiles (e.g. rivers and oceans) could be assigned a terrain type of “water” both to prohibit characters and land vehicles from entering those tiles and to restrict watercraft to them.

Usages

1) Terrain type for a tile in the Voxel Editor

2) Terrain type for a character in the Voxel Editor

  • All:
  • Prohibited from:
  • Restricted to:

3) Terrain types for an object in the Map Editor that has been configured as a vehicle

  • All:
  • Prohibited from:
  • Restricted to:
terrain_types.1612386542.txt.gz · Last modified: 2021/02/03 13:09 by justin