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surface_level [2020/03/14 11:18] – justin | surface_level [2020/03/14 11:20] (current) – justin | ||
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- | The **surface level** setting, located in the bottom left corner of the [[Voxel Editor]] viewport, allows you to define the height of a [[tile|tile' | + | The **surface level** setting, located in the bottom left corner of the [[Voxel Editor]] viewport, allows you to define the height of a [[tile|tile' |
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- | For example, the dungeon entrance [[tile]] shown above is having its surface level set to the height of the grass at the top of the stairs. Normally you would need to adjust the grid downward when placing the dungeon entrance | + | For example, the dungeon entrance [[tile]] shown above is having its surface level set to the height of the grass at the top of the stairs. Normally you would need to adjust the grid downward when placing the dungeon entrance into a [[map]] |
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