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stop_sound [2024/02/01 13:20] justinstop_sound [2024/02/01 14:01] (current) justin
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|sound_id| |[[Number]]|Yes| +|sound_id|Unique ID of the [[sound|sound effect]] to stop (numeric value returned from the [[Play Sound]] function).|[[Number]]|Yes| 
-|fade_out_length| |[[Number]]|No|+|fade_out_length|Length of time over which to fade out (in seconds).|[[Number]]|No|
  
 ====Example:==== ====Example:====
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 stop_sound(global.property["alarm_id"], 2); stop_sound(global.property["alarm_id"], 2);
 </code> </code>
-//Results:// The [[sound|sound effect]] with unique ID equal to that of the value stored in the "alarm_id" [[global property]] will be faded out over a duration of two seconds.+//Results:// The [[sound|sound effect]] with unique ID equal to that of the value stored in the "alarm_id" [[global_properties|global property]] will be faded out over a duration of two seconds.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Stop Sound** function to...+Use the **Stop Sound** function to stop a looping [[sound]] that was previously triggered, for example to stop a warning alarm from going off when the player interacts with a security computer.
 </WRAP> </WRAP>
  
stop_sound.1706822426.txt.gz · Last modified: 2024/02/01 13:20 by justin