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start_dialogue

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Start Dialogue


Starts the specified dialogue. The dialogue name is case-sensitive.

Signature:

start_dialogue(dialogue_name)
ArgumentDescriptionTypeRequired
dialogue_nameName of the dialogue (as defined in the Dialogue Editor).StringYes

Example:

start_dialogue("greeting")

Results: Starts the dialogue named “greeting”.

Use the Start Dialogue function to manually trigger a dialogue between a set of characters as part of a scripted sequence or cutscene.


Editor Node:

Visual Demo:

start_dialogue.1587603462.txt.gz · Last modified: 2020/04/22 17:57 by justin