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start_dialogue [2017/05/15 09:18] justinstart_dialogue [2021/04/21 18:53] (current) justin
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 ---- ----
  
-Starts the specified dialogue. The dialogue name is case-sensitive.+Starts the specified [[dialogue]]. The [[dialogue]] name is case-sensitive.
  
 +====Signature:====
 <code python> <code python>
 start_dialogue(dialogue_name) start_dialogue(dialogue_name)
Line 9: Line 10:
  
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|dialogue_name|Name of the dialogue (as defined in the [[Dialogue Editor]].|[[String]]|Yes|+|dialogue_name|Name of the [[dialogue]] (as defined in the [[Dialogue Editor]]).|[[String]]|Yes|
  
 ====Example:==== ====Example:====
-<code python+<code bauxite
-start_dialogue("dialogue_name")+start_dialogue("greeting");
 </code> </code>
-//Results://+//Results:// Starts the [[dialogue]] named "greeting".
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Start Dialogue** function to ...+Use the **Start Dialogue** function to manually trigger a [[dialogue]] between a set of [[character|characters]] as part of a scripted sequence or cutscene.
 </WRAP> </WRAP>
  
start_dialogue.1494865091.txt.gz · Last modified: 2017/05/15 09:18 by justin