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Permanently removes the specified entity from the scene.
remove_entity(entity)
Argument | Description | Type | Required |
---|---|---|---|
entity | The entity to remove from the scene. | Entity | Yes |
remove_entity(entity["key01"])
Results: The entity with an ID of “key01” is permanently removed from the scene.
Use the Remove Entity function to remove characters that have exited during a cutscene or as a way for the player to “collect” objects from the scene (i.e. item pickups).