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Overrides an entity's animation with another one. This can be used to replace a predefined animation (for example, a character's “walk” animation) with a custom one during the game. You can specify the same default name (for example, “walk”) for both parameters to revert that animation to its original settings.
override_animation(entity, anim_to_override, override_with)
override_animation(player, "walk", "silly_walk");
Results: Until reverted, the “silly_walk” animation will be used whenever the player character is walking instead of their default “walk” animation.
Use the Override Animation function (along with Set Movement Speed) to replace the player character's default walking animation with a running animation when traversing the wilderness or with a staggering animation when they've suffered an injury.