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Modifies the type of navigation and interaction allowed between two adjacent tiles. The acceptable values for the navigation mode argument are listed below:
modify_navigation(first_tile_id, second_tile_id, navigation_mode)
modify_navigation("tile01", "tile02", WALK_AND_INTERACT)
Results: Characters are now able to walk and interact between the tiles with IDs of “tile01” and “tile02”.
Use the Modify Navigation/Interaction function to open up new routes for the player to travel through, for example when a door is opened or a blocking object has been removed from a tile.