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global_event_scripts [2022/12/13 21:01] justinglobal_event_scripts [2022/12/13 21:43] (current) justin
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 |{{:wiki:tile_exit.png?nolink|}}|Character Exits a Tile|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.| |{{:wiki:tile_exit.png?nolink|}}|Character Exits a Tile|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.|
 |{{:sword_hit.png?nolink|}}|Character is Damaged|Triggered when any [[character]] receives damage. The [[script]] assigned to this event can reference the [[character]] that was damaged using the **self** built-in variable. The [[character]] that dealt the damage can be referenced using the **initiator** built-in variable. The **$damage** local variable will contain the amount of damage that was dealt.| |{{:sword_hit.png?nolink|}}|Character is Damaged|Triggered when any [[character]] receives damage. The [[script]] assigned to this event can reference the [[character]] that was damaged using the **self** built-in variable. The [[character]] that dealt the damage can be referenced using the **initiator** built-in variable. The **$damage** local variable will contain the amount of damage that was dealt.|
-|{{:hand_add.png?nolink|}}|Object is Grabbed|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.| +|{{:hand_add.png?nolink|}}|Object is Grabbed|Triggered when any [[character]] grabs a [[pushing|pushable object]]. The [[script]] assigned to this event can reference the [[object]] that was grabbed using the **self** built-in variable. The [[character]] that grabbed the [[object]] can be referenced using the **initiator** built-in variable.| 
-|{{:hand_move.png?nolink|}}|Object is Pushed|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.| +|{{:hand_move.png?nolink|}}|Object is Pushed|Triggered when any [[character]] pushes a [[pushing|pushable object]]. The [[script]] assigned to this event can reference the [[object]] that was pushed using the **self** built-in variable. The [[character]] that pushed the [[object]] can be referenced using the **initiator** built-in variable. The **$previous_tile** and **$target_tile** local variables contain the [[tile]] from which the [[object]] was pushed and the new [[tile]] onto which the [[object]] is being pushed, respectively.| 
-|{{:hand_delete.png?nolink|}}|Object is Released|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.|+|{{:hand_delete.png?nolink|}}|Object is Released|Triggered when any [[character]] releases a [[pushing|pushable object]]. The [[script]] assigned to this event can reference the [[object]] that was released using the **self** built-in variable. The [[character]] that released the [[object]] can be referenced using the **initiator** built-in variable.|
 |{{:wiki:tool_items.png?nolink|}}|Tool Item Changes|Triggered when the player's active tool changes. The [[script]] assigned to this event can reference the ID of the newly active tool [[item]] using the **$item_id** local variable. This variable will be null if no tool is active.| |{{:wiki:tool_items.png?nolink|}}|Tool Item Changes|Triggered when the player's active tool changes. The [[script]] assigned to this event can reference the ID of the newly active tool [[item]] using the **$item_id** local variable. This variable will be null if no tool is active.|
-|{{:chest.png?nolink|}}|Quest Given|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.| +|{{:chest.png?nolink|}}|Quest Given|Triggered when the player is given a [[quest]]. The [[script]] assigned to this event can reference the ID of the quest that was given using the **$quest_id** local variable.| 
-|{{:chest_checkmark.png?nolink|}}|Quest Completed|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.| +|{{:chest_checkmark.png?nolink|}}|Quest Completed|Triggered when a [[quest]] has been completed. The [[script]] assigned to this event can reference the ID of the quest that was completed using the **$quest_id** local variable.| 
-|{{:chest_delete.png?nolink|}}|Quest Failed|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.|+|{{:chest_delete.png?nolink|}}|Quest Failed|Triggered when a [[quest]] has been failed. The [[script]] assigned to this event can reference the ID of the quest that was failed using the **$quest_id** local variable.|
  
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global_event_scripts.1670994097.txt.gz · Last modified: 2022/12/13 21:01 by justin