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game_configuration [2017/06/07 17:25] justingame_configuration [2017/11/29 08:13] (current) justin
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 The **Game Configuration** stores global/game-level settings for your game and can be accessed by double-clicking the "Game Configuration" item at the top of the [[Game Explorer]] tree. Continue reading after the screenshots below for explanations of each section and their corresponding settings. The **Game Configuration** stores global/game-level settings for your game and can be accessed by double-clicking the "Game Configuration" item at the top of the [[Game Explorer]] tree. Continue reading after the screenshots below for explanations of each section and their corresponding settings.
 +
 +Refer to the [[Global Properties]] page for information on the purpose and usage of its corresponding tab. The [[localization|Translations]] tab simply displays a table of the translation data that has been imported into your game using the [[Import Resources]] tool.
  
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 +<WRAP group>
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 +**Configuration Sections**\\
 +(Click to jump)
 +
 +[[#general|General]]\\
 +[[#cursors|Cursors]]\\
 +[[#user_interface|User Interface]]\\
 +[[#first-person|First-Person]]\\
 +[[#dialogue|Dialogue]]\\
 +[[#localization|Localization]]
 +[[#experimental|Experimental]]
 +</WRAP>
 +<WRAP column>
 {{:wiki:game_config_dialog.png?nolink|}} {{:wiki:game_config_dialog.png?nolink|}}
 +</WRAP>
 +</WRAP>
  
 =====General===== =====General=====
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 |Game Title|The title of the game that will be displayed on the game's [[Main Menu]]. This is also used for the application/executable name.|Untitled Game| |Game Title|The title of the game that will be displayed on the game's [[Main Menu]]. This is also used for the application/executable name.|Untitled Game|
 |Startup Script|The script that will be executed when the player starts a new game from the [[Main Menu]] (or as soon as the game is launched if the [[Main Menu]] is not enabled). This script would typically be used to load the first map of your game.|(None)| |Startup Script|The script that will be executed when the player starts a new game from the [[Main Menu]] (or as soon as the game is launched if the [[Main Menu]] is not enabled). This script would typically be used to load the first map of your game.|(None)|
-|Player Character|The default player character to use for your game. This character will be used for the player model unless it is overridden by the "Player Override" map property.|(None)|+|Player Character|The default [[player character]] to use for your game. This character will be used for the player model unless it is overridden by the "Player Override" map property.|(None)|
 |Camera Type|The default camera type to use for your game. This camera type will be used for every map unless it is overridden by the "Camera Override" map property. See [[Camera Types]] for more information.|Standard| |Camera Type|The default camera type to use for your game. This camera type will be used for every map unless it is overridden by the "Camera Override" map property. See [[Camera Types]] for more information.|Standard|
-|Developer Console|The developer console allows you to run scripts in-game for testing and debugging scenarios. When enabled, you can press the tilde key (~) to bring up the console.|On| +|Terrain Follow|Determines how the vertical position of the player character is calculated as they walk across tiles. See [[Terrain Following]] for more information.|Smooth (Curve)| 
-|Fullscreen|This determines whether the game defaults to fullscreen mode when first launched. The player can switch between fullscreen and windowed at any point from the [[Options]] screen.|Off|+|Developer Console|The [[developer console]] allows you to run scripts in-game for testing and debugging scenarios. When enabled, you can press the tilde key (~) to bring up the console.|On| 
 +|Fullscreen|Determines whether the game defaults to fullscreen mode when first launched. The player can switch between fullscreen and windowed at any point from the [[Options Menu]].|Off|
 |Save Game|Enabled/disables save game functionality. This feature is currently experimental and in the very early stages of development (i.e. not recommended at this time).|Off| |Save Game|Enabled/disables save game functionality. This feature is currently experimental and in the very early stages of development (i.e. not recommended at this time).|Off|
  
 =====Cursors===== =====Cursors=====
  
-This section of the Game Configuration allows you to override any built-in/predefined cursor images and even define your own custom cursors. Any custom cursors defined here can be assigned as interaction cursors for tiles and objects from their Properties dialog in the Map Editor.+This section of the Game Configuration allows you to override any built-in/predefined cursor images and even define your own custom cursors.
  
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 {{:wiki:predefined_cursors.png?nolink|}} {{:wiki:predefined_cursors.png?nolink|}}
 </WRAP> </WRAP>
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-The predefined cursors are those that correspond to standard actions the player can take in the game (walking, interacting, speaking, and attacking) as well the default cursor. Unchecking "Use built-in cursor image" will allow you to specify a custom cursor image.+The **Predefined Cursors** section is for those that correspond to standard actions the player can take in the game (walking, interacting, speaking, and attacking) as well the default cursor. Unchecking the "Use built-in cursor image" checkbox will allow you to override the cursor image.
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 {{:wiki:custom_cursors.png?nolink|}} {{:wiki:custom_cursors.png?nolink|}}
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-This is some text.+The **Custom Cursors** section can be used to define your own cursors. These can then be assigned as interaction cursors for tiles and objects from their Properties dialog in the Map Editor.
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 +</WRAP>
 +
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 +You can edit a cursor's hotspot by checking the "Show/edit hotspot" checkbox. The hotspot will show as a flashing dot and can be changed by clicking anywhere on the image. This indicates which part of the cursor is the active clicking point.
 </WRAP> </WRAP>
  
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 ^Setting^Description^Default^ ^Setting^Description^Default^
-|Minimap|When enabled, the [[Minimap]] will be displayed in the upper left corner of the screen.|On|+|Minimap|When enabled, the [[Minimap]] will be displayed in the upper left corner of the screen.|Off|
 |Inventory|Disabling the inventory will hide the inventory button and prevent the player from accessing it. The player will still have an inventory behind the scenes which can be checked or modified via scripting as usual.|On| |Inventory|Disabling the inventory will hide the inventory button and prevent the player from accessing it. The player will still have an inventory behind the scenes which can be checked or modified via scripting as usual.|On|
 |Main Menu|When enabled, the [[Main Menu]] will display when the player first launches the game. When disabled, your game's startup script will be immediately executed instead.|Off| |Main Menu|When enabled, the [[Main Menu]] will display when the player first launches the game. When disabled, your game's startup script will be immediately executed instead.|Off|
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 ^Setting^Description^Default^ ^Setting^Description^Default^
 |Fallback Language|If your game supports multiple translations, this language is used if a particular message translation does not exist for the current language. The value for this setting should be a valid locale code (or blank if your game is not localized). See [[Localization]] for more information.|(None)| |Fallback Language|If your game supports multiple translations, this language is used if a particular message translation does not exist for the current language. The value for this setting should be a valid locale code (or blank if your game is not localized). See [[Localization]] for more information.|(None)|
 +
 +=====Experimental=====
 +
 +This section of the Game Configuration is for settings that are currently considered experimental and are in the early stages of implemenation. The functionality behind these is still a work in progress and subject to change.
 +
 +^Setting^Description^Default^
 +|Roguelike Mode|When enabled, your game will behave as a roguelike. See [[roguelike|Roguelike Mode]] for more information.|Off|
 +|Fog of War|When enabled, unexplored areas of maps will not be visible initially. See [[Fog of War]] for more information.|Off|
  
 ~~NOTOC~~ ~~NOTOC~~
game_configuration.1496881525.txt.gz · Last modified: 2017/06/07 17:25 by justin