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dialogue_editor [2017/07/25 08:34] – justin | dialogue_editor [2017/07/25 11:52] – justin | ||
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The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. | The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. | ||
- | =====Toolbar===== | + | =====File Toolbar===== |
^Icon^Function^Description^ | ^Icon^Function^Description^ | ||
|{{: | |{{: | ||
|{{: | |{{: | ||
|{{: | |{{: | ||
+ | |||
+ | =====Node Toolbar===== | ||
+ | The Node Toolbar is for adding new nodes to your dialogue. A node represents a specific point in the dialogue where an event occurs, for example when a character speaks, a message is displayed, a condition is evaluated, or a script is triggered. Clicking on one of these toolbar buttons will add a new node of that type to the center of the editor view. | ||
+ | |||
+ | {{: | ||
=====Dialogue Graph===== | =====Dialogue Graph===== | ||
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<WRAP column 58%> | <WRAP column 58%> | ||
====Message Node==== | ====Message Node==== | ||
- | **Message nodes** are used to display any general text that is not spoken by a character, for example to describe an event that is occurring in the scene. Clicking the " | + | **Message nodes** are used to display any general text that is not spoken by a character, for example to describe an event that is occurring in the scene. |
+ | \\ | ||
+ | \\ | ||
+ | Clicking the " | ||
</ | </ | ||
<WRAP column> | <WRAP column> | ||
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<WRAP column 58%> | <WRAP column 58%> | ||
====Condition Node==== | ====Condition Node==== | ||
- | **Condition nodes** provide a way of branching the dialogue based on the results of a conditional expression being evaluated. Clicking the " | + | **Condition nodes** provide a way of branching the dialogue based on the results of a conditional expression being evaluated. |
+ | \\ | ||
+ | \\ | ||
+ | Clicking the " | ||
</ | </ | ||
<WRAP column> | <WRAP column> | ||
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<WRAP column 58%> | <WRAP column 58%> | ||
====Script Node==== | ====Script Node==== | ||
- | **Script nodes** | + | **Script nodes** |
+ | \\ | ||
+ | \\ | ||
+ | The "Pause until complete" | ||
</ | </ | ||
<WRAP column> | <WRAP column> |