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battle_editor [2017/09/23 07:51] – justin | battle_editor [2020/05/29 17:11] (current) – justin | ||
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- | The **Battle Editor** allows you to set up any predefined battles for your game. The only [[combat_systems|combat system]] currently available in RPG in a Box is a very basic tactical turn-based system, so there are only a few settings to configure for each battle until combat is built out some more. | + | The **Battle Editor** allows you to set up any predefined |
- | To add a battle, click the "New Battle" | + | To add a [[battle]], click the "New Battle" |
^Setting^Description^ | ^Setting^Description^ | ||
- | |Name|Name of the battle (should be unique). This name is used when triggering a battle with the [[Start Battle]] scripting function.| | + | |Name|Name of the [[battle]] (should be unique). This name is used when triggering a [[battle]] with the [[Start Battle]] scripting function.| |
- | |Map|Map to use for the battle. This would typically be a small, standalone map designed specifically for combat. It will be loaded when the battle starts, then the player will be returned to the previous map once the battle is complete. The map should contain tile [[groups]] named " | + | |Map|[[Map]] to use for the [[battle]]. This would typically be a small, standalone |
- | |Enemies in Battle|List of enemy types that will potentially spawn for the battle. These can be added by double-clicking an enemy type from the " | + | |Enemies in Battle|List of [[enemy]] types that will potentially spawn for the [[battle]]. These can be added by double-clicking an [[enemy]] type from the " |
- | |Minimum/ | + | |Minimum/ |
{{: | {{: | ||
~~NOTOC~~ | ~~NOTOC~~ |