======Move Camera Over Time======
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Moves the camera to the specified (X,Y,Z) [[coordinate]] or named [[camera_positions|camera position]] over a duration of time (in seconds). A target to aim the camera towards can optionally be specified. If using a [[camera_positions|camera position]] for the destination, this "look at target" will override the angle.
====Signature:====
move_camera_over_time(destination, duration, look_at_target)
^Argument^Description^Type^Required^
|destination|Destination coordinate or camera position.|[[Coordinate]] or [[String]]|Yes|
|duration|Duration of the movement (in seconds).|[[Decimal]]|Yes|
|look_at_target|Coordinate or entity to aim the camera towards.|[[Coordinate]] or [[Entity]]|No|
[[Lock Camera]] must be called before using this function to prevent the player from manually controlling the camera.
====Example:====
move_camera_over_time(coord[2, 2, 32], 1, entity["chest01"]);
//Results:// The camera is moved to coordinate (2, 2, 32) and rotated to aim towards the entity with an ID of "chest01", all over a duration of one second.
Use the **Move Camera Over Time** function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.
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====Editor Node:====
{{:wiki:move_camera_over_time_node.png?nolink|}}
====Visual Demo:====
{{:wiki:move_camera_at_speed_demo.gif?nolink|}}
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