======Move Camera====== ---- Instantly moves the camera to the specified (X,Y,Z) [[coordinate]] or named [[camera_positions|camera position]]. A target to aim the camera towards can optionally be specified. If using a [[camera_positions|camera position]] for the destination, this "look at target" will override the angle. ====Signature:==== move_camera(destination, look_at_target) ^Argument^Description^Type^Required^ |destination|Destination coordinate or camera position.|[[Coordinate]] or [[String]]|Yes| |look_at_target|Coordinate or entity to aim the camera towards.|[[Coordinate]] or [[Entity]]|No| [[Lock Camera]] must be called before using this function to prevent the player from manually controlling the camera. ====Example:==== move_camera("Inside House", entity["Cat"]); //Results:// The camera instantly moves to the location defined by the "Inside House" camera position and is aimed towards the "Cat" character. Use the **Move Camera** function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed. ---- ====Editor Node:==== {{:wiki:move_camera_node.png?nolink|}} ====Visual Demo:==== {{:wiki:move_camera_demo.gif?nolink|}} ~~NOTOC~~