======Look At Target======
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Instantly rotates the camera to point towards the specified entity or coordinate.
====Signature:====
look_at_target(target)
^Argument^Description^Type^Required^
|target|Target to aim the camera towards.|[[Entity]] or [[Coordinate]]|Yes|
[[Lock Camera]] must be called before using this function to prevent the player from manually controlling the camera.
====Example:====
look_at_target(entity["chest01"]);
//Results:// The camera's angle is instantly adjusted to aim towards the entity with an ID of "chest01".
Use the **Look At Target** function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.
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====Editor Node:====
{{:wiki:look_at_target_node.png?nolink|}}
====Visual Demo:====
{{:wiki:look_at_target_demo.gif?nolink|}}
~~NOTOC~~