======Adding an Item Container to a Map====== ---- This tutorial demonstrates how to add an [[item container]] to a [[map]]. For this walk-through, we will add a treasure chest to our main [[map]] that will contain some [[item|items]] for the [[player_character|player]] to retrieve. **Note:** This tutorial assumes that you already understand the basics of navigating around the [[Map Editor]]. To begin, open the [[map]] that you want to add an [[item container]] to in the [[Map Editor]] and switch to "Place" mode. {{:wiki:place_mode_button.png?nolink|}} Select the [[object]] that you want to be an [[item container]] from the resource selection panel on the right and place it into the [[map]] in the desired location. For this example, I will be placing a treasure chest. {{:wiki:item_container_place_chest.gif?nolink|}} Next, switch the [[Map Editor]] into "Edit" mode so the necessary modifications can be made to the [[object]]. {{:wiki:edit_mode_button.png?nolink|}} Right-click on your [[object]] and select "Properties" from the context menu. {{:wiki:item_container_popup_menu.png?nolink|}} In the Properties dialog, check the [[Item Container]] checkbox to indicate that you want this [[object]] to behave as a container. Double-click any [[item|items]] that you wish to initially be included in the [[item container]] - this will add them to the box on the right labelled "Items in Container". Click the OK button once you are finished. It is not required to add any [[item|items]] initially, as you may just want the [[object]] to act as an [[item container]] but initially be empty at the start of the game. {{:wiki:item_container_properties.png?nolink|}} **Note:** You can also add a [[script]] to the [[object]] to have an event occur when the [[player_character|player]] opens the [[item container]] and an "On Close" [[script]] for when the [[player_character|player]] closes the container window or steps away from it. For example, you could play an opening [[animation]] for the [[object|object's]] main [[script]]: play_animation(self, "open") And a closing [[animation]] for the "On Close" [[script]] play_animation(self, "close") If markers are enabled in the [[Map Editor]], an [[item container]] marker ({{:wiki:box.png?nolink|}}) will appear over the object to indicate that the object is now an item container once you've closed the Properties dialog. You'll also see a [[script]] marker if you assigned a [[script]] to the [[object]]. {{:wiki:item_container_markers.png?nolink|}} There is one more step to ensure that the [[player_character|player]] can interact with the [[item container]]. When I placed the treasure chest, the [[Map Editor]] removed any [[navigation_and_interaction|navigation paths]] to the [[tile]] that the chest is located on because the [[object]] is configured as being not passable. First, decide which adjacent [[tile|tiles]] the [[player_character|player]] should be able to interact with the [[item container]] from. In this case, there are two adjacent [[tile|tiles]] from which the [[player_character|player]] should be able to access the chest. To do so, switch the [[Map Editor]] into "Connect" mode. {{:wiki:connect_mode_button.png?nolink|}} Select "Interact Only" (colored orange by default) from the Navigation Palette in the top left corner, then click and drag from each adjacent [[tile]] to either the treasure chest or the [[tile]] it's located on. This will allow the [[player_character|player]] to open the [[item container]] from these [[tile|tiles]] {{:wiki:item_container_connect_nav.gif?nolink|}} Save the [[map]], [[exporting_your_game|export the game]], then try out the [[item container]] you've created! {{:wiki:item_container_in_game.gif?nolink|}}