======Dialogue====== ---- A **dialogue** is a resource type used for conversations between [[character|characters]], narration during a cutscene, or a combination of both. They are created in the node-based [[Dialogue Editor]] and are attached to [[npc|NPCs]] from the [[Entity Properties]] dialog. Once attached, the player can interact with the [[NPC]] to initiate the dialogue. Dialogue can be manually triggered from a script with the [[Start Dialogue]] function. To change the dialogue for a [[character]] (or remove it), you can use the [[Set Dialogue]] function. {{:wiki:dialogue_example.png?nolink|}} {{:wiki:dialogue_box.png?nolink|}} ~~NOTOC~~