======Add Item To Container======
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Adds one or more of the specified [[item|item]] to an [[item_container|item container]]. The ID of the [[item|item]] is case-sensitive and should match the ID assigned to it in the [[item_editor|Item Editor]] (e.g. "ITEM_0001"). The [[item|item(s)]] will be placed into the first open slot(s) of the [[item_container|container]].
====Signature:====
add_item_to_container(entity, item_id, count)
^Argument^Description^Type^Required^
|entity|Container [[entity|entity]] to which the [[item|item]] will be added.|[[entity|Entity]]|Yes|
|item_id|ID of the [[item|item]] (as assigned in the [[item_editor|Item Editor]]).|[[string|String]]|Yes|
|count|How many of the [[item|item]] to add (defaults to 1).|[[number|Number]]|No|
^Return Value^Description^Type^
|Number Added|Returns the actual number of [[item|items]] that were added to the [[item container]]. This could be less than the count supplied to the function, for example if the [[item container]] becomes full.|[[Number]]|
====Example:====
add_item_to_container(self, "ITEM_0001", 1);
//Results:// One of ITEM_0001 is placed into the [[item_container|container]] [[entity|entity]] from which the [[script|script]] was triggered.
Use the **Add Item Container** function to place a new [[item|item]] into a chest or onto a table after the player has performed an action to build, generate, or "craft" the [[item|item]].
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====Editor Node:====
{{:add_item_to_container_node.png?nolink|}}
====Visual Demo:====
{{:add_item_to_container_demo.gif?nolink|}}
~~NOTOC~~