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surface_level [2020/03/14 11:19] – justin | surface_level [2020/03/14 11:20] (current) – justin | ||
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- | The **surface level** setting, located in the bottom left corner of the [[Voxel Editor]] viewport, allows you to define the height of a [[tile|tile' | + | The **surface level** setting, located in the bottom left corner of the [[Voxel Editor]] viewport, allows you to define the height of a [[tile|tile' |
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- | For example, the dungeon entrance [[tile]] shown above is having its surface level set to the height of the grass at the top of the stairs. Normally you would need to adjust the grid downward when placing the dungeon entrance so its height matches up with the grass, but now the [[tile]] itself will be automatically adjusted downward so that the top aligns with the adjacent grass [[tile|tiles]]. This helps minimize the need for manual grid adjustments when placing | + | For example, the dungeon entrance [[tile]] shown above is having its surface level set to the height of the grass at the top of the stairs. Normally you would need to adjust the grid downward when placing the dungeon entrance |
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