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stats_editor [2024/04/07 09:34] – justin | stats_editor [2024/04/07 11:43] (current) – justin | ||
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|Movement Speed|Movement speed (in [[voxel|voxels]] per second) of the [[character]].|" | |Movement Speed|Movement speed (in [[voxel|voxels]] per second) of the [[character]].|" | ||
- | A character' | + | A character' |
**Examples: | **Examples: | ||
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=====Leveling===== | =====Leveling===== | ||
- | The **Leveling** section allows you to set up leveling information for your characters. This includes a table of levels and the experience points required for each level. You can configure specific stat increases for each level, including any custom stats you've defined in the **Character Stats** section. When a character reaches a particular level, those stat increases will be automatically applied. | + | The **Leveling** section allows you to set up leveling information for your [[character|characters]]. This includes a table of levels and the experience points required for each level. You can configure specific stat increases for each level, including any custom stats you've defined in the **Character Stats** section. When a [[character]] reaches a particular level, those stat increases will be automatically applied. |
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To add a new level to the table, click the green " | To add a new level to the table, click the green " | ||
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=====Equipment===== | =====Equipment===== | ||
- | The **Equipment** section allows you to view and edit equipment slot configurations for the characters in your game. The default built-in slot configuration can be viewed but not edited. To add a new slot configuration, | + | The **Equipment** section allows you to view and edit equipment slot configurations for the [[character|characters]] in your game. The default built-in slot configuration can be viewed but not edited. To add a new slot configuration, |
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When a custom configuration is selected in the "Slot Configurations" | When a custom configuration is selected in the "Slot Configurations" | ||
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=====Skills===== | =====Skills===== | ||
- | The **Skills** section allows you to create special abilities for the player [[character|characters]] in your game to use. | + | The **Skills** section allows you to create special abilities for the player [[character|characters]] in your game to use, e.g. spells or other capabilities that let them interact with other [[character|characters]], |
{{: | {{: | ||
- | See below for a description of each skill setting. | + | See below for a description of each [[skill]] setting. |
^Setting^Description^ | ^Setting^Description^ | ||
|ID|Unique ID for the [[skill]]. This ID is used with the [[Give Skill]], [[Remove Skill]], and [[Use Skill]] scripting functions.| | |ID|Unique ID for the [[skill]]. This ID is used with the [[Give Skill]], [[Remove Skill]], and [[Use Skill]] scripting functions.| | ||
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=====Status Effects===== | =====Status Effects===== | ||
- | The **Status Effects** section allows you to create statuses that can be applied to [[character|characters]] for a duration of time or permanently, | + | The **Status Effects** section allows you to create statuses that can be applied to [[character|characters]] for a duration of time or permanently, |
{{: | {{: | ||
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^Setting^Description^ | ^Setting^Description^ | ||
|ID|Unique ID for the [[status effect]]. This ID is used with the [[Apply Status Effect]], [[Remove Status Effect]], and [[Clear Status Effects]] scripting functions.| | |ID|Unique ID for the [[status effect]]. This ID is used with the [[Apply Status Effect]], [[Remove Status Effect]], and [[Clear Status Effects]] scripting functions.| | ||
- | |Name|Name of the [[status effect]]. Currently this only used by the editor for display purposes.| | + | |Name|Name of the [[status effect]]. Currently this is only used by the editor for display purposes.| |
|Image|Image for the [[status effect]]. Currently this is only used by the editor for display purposes.| | |Image|Image for the [[status effect]]. Currently this is only used by the editor for display purposes.| | ||
|Description|Description of the [[status effect]]. Currently this is only used by the editor for display purposes.| | |Description|Description of the [[status effect]]. Currently this is only used by the editor for display purposes.| | ||
|Effect Type|Determines how the [[status effect]] affects its target. Currently supported types: **Stat Buff**, **Stat Debuff**, **Healing Over Time**, **Damage Over Time**, and **Stun**.| | |Effect Type|Determines how the [[status effect]] affects its target. Currently supported types: **Stat Buff**, **Stat Debuff**, **Healing Over Time**, **Damage Over Time**, and **Stun**.| | ||
|Affected Stat|Determines which [[character]] stat is affected by the [[status effect]]. Only applicable to the **Stat Buff** and **Stat Debuff** effect types.| | |Affected Stat|Determines which [[character]] stat is affected by the [[status effect]]. Only applicable to the **Stat Buff** and **Stat Debuff** effect types.| | ||
- | |Amount|Only applicable to the **Stat Buff**, **Stat Debuff**, **Healing Over Time**, and **Damage Over Time** effect types.| | + | |Amount|Determines the amount by which the [[character|character' |
|Tick on Apply|Determines if the [[status effect]] immediately triggers when first applied to a [[character]] (e.g. a bleeding effect that deals damage right away) or if it waits until the first configured interval of time has passed (see interval settings below).| | |Tick on Apply|Determines if the [[status effect]] immediately triggers when first applied to a [[character]] (e.g. a bleeding effect that deals damage right away) or if it waits until the first configured interval of time has passed (see interval settings below).| | ||
|Interval (Real-Time)|Determines the frequency of the effect while in real-time mode (e.g. a **Healing Over Time** effect with an interval of 2 means the healing will occur every two seconds). Only applicable to the **Healing Over Time** and **Damage Over Time** effect types.| | |Interval (Real-Time)|Determines the frequency of the effect while in real-time mode (e.g. a **Healing Over Time** effect with an interval of 2 means the healing will occur every two seconds). Only applicable to the **Healing Over Time** and **Damage Over Time** effect types.| | ||
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=====Currency===== | =====Currency===== | ||
- | The **Currency** section allows you to edit the name and image for the built-in base currency, and even create custom currencies for your game. To add a custom currency, click the green " | + | The **Currency** section allows you to edit the name and image for the built-in base currency, and even create custom currencies for your game. To add a custom currency, click the green " |
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+ | Refer to the table below for a description of each currency setting. | ||
^Setting^Description^ | ^Setting^Description^ | ||
- | |Currency Name|Name of the currency. Changing this for the base currency will affect what is displayed on the built-in inventory widget.| | + | |Currency Name|Name of the currency. Changing this for the base currency will affect what is displayed on the built-in |
- | |Associated Stat|Stat to which the currency is tied (i.e. the stat that will store how much of the currency a character has).| | + | |Associated Stat|Stat to which the currency is tied (i.e. the stat that will store how much of the currency a [[character]] has).| |
- | |Image|Image to use for the currency. Changing this for the base currency will affect what is displayed on the built-in inventory widget.| | + | |Image|Image to use for the currency. Changing this for the base currency will affect what is displayed on the built-in |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | If you wanted your game to have a " | + | If you wanted your game to have a " |
</ | </ | ||
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~~NOTOC~~ | ~~NOTOC~~ |