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enemy_editor [2017/09/23 08:59] – justin | enemy_editor [2017/10/20 09:00] (current) – justin | ||
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- | The **Enemy Editor** allows you to define enemy types that will be available for use when setting up battles in the [[Battle Editor]]. Since combat is in the very early stages of development, | + | The **Enemy Editor** allows you to define enemy types that will be available for use when setting up [[battle|battles]] in the [[Battle Editor]]. Since combat is in the very early stages of development, |
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+ | To add an enemy type, click the "New Enemy" button ({{: | ||
^Setting^Description^ | ^Setting^Description^ | ||
|Name|Name of the enemy (for display purposes). Currently only used for the " | |Name|Name of the enemy (for display purposes). Currently only used for the " | ||
- | |Model|Model to use for the enemy.| | + | |Model|Model to use for the enemy. The same model can be used for multiple enemies, for example to create enemies with the same appearance that drop different loot.| |
- | |Loot|Item that will be given to the player when an enemy of this type is defeated. These are defined in the [[Item Editor]]. Future functionality will allow for more complex/ | + | |Loot|Item that will be given to the player when an enemy of this type is defeated. These items are defined in the [[Item Editor]]. Future functionality will allow for more complex/ |
{{: | {{: | ||
~~NOTOC~~ | ~~NOTOC~~ |