Development updates and release notes for RPG in a Box

Over the past few weeks I’ve been spending most of my time on the migration to Godot 3.0, so this update will primarily focus on my progress around that effort. I have a lot of cool GIFs to show this time around! I’ve continued to be very deliberate in my development while re-implementing features i...

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Hello again, everyone! I don’t have as many interesting features to cover as usual in this bi-weekly development update since I’ve been focusing a lot on the conversion to Godot 3.0, however I thought it would be worth sharing a bit about the progress that I’ve made in regards to that aspect, as wel...

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Hi everyone! I am happy to say that I already have enough content for another development update! I think going forward I’m going to attempt to stick with a bi-weekly schedule for these since that has seemed to work out well this past month. Continue reading for screenshots and information about som...

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Hey everyone! I’ve gotten quite a bit accomplished over the past couple of weeks, so I figured I would go ahead and do another development update to share some of the more interesting things I’ve been working on.

UI Customization

I’ve recently been polishing some of the features related to the u...

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It’s so hard to believe it’s already been a month since my last development update! It’s been a pretty hectic month, but I’ve managed to make some good progress. I also have a bit of time off from my day job coming up and I’m planning to make excellent use of that time.

Before I get into my variou...

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First of all, apologies for the delay in getting this latest update out there! A lot of my focus lately has been around documentation, bug fixes, and other behind the scenes improvements, but there are a few small features here and there that have been added since my last development update.

Damag
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Over the past month I’ve been putting a lot of focus into a new and improved documentation site for RPG in a Box. The task of creating comprehensive documentation for every aspect of the tool is rather daunting, but I have set up a goal for myself of completing one page or section each day. I’ve sta...

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Character Portraits

One of the main features I have been focusing on recently is support for character portraits. In the initial implementation, you can choose between two different styles/positions for the portrait: side and top. The side position will show the portrait to the left of the dialogu...

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Credits Editor

One of the main new features that I have been working on recently is the Credits Editor and its related functionality. Using the Credits Editor, you can define a list of items that will be scrolled across the screen whenever the credits are shown for your game. The current options f...

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Dialogue Box Updates

Since my last development update, I’ve made a few improvements/changes relating to dialogue boxes. Firstly, I adjusted the default appearance of the dialogue boxes to be a bit more simplistic. The default style is now more rounded and vibrant compared to the original. Of cours...

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