Development updates and release notes for RPG in a Box

New Features/Changes:

  • Added billboard sprite support to character models (8 directional sprites are generated from the 3D model, with support for manual sprite drawing coming later)
  • Added "Multi-Directional Sprite" checkbox to the Model Tools panel for indicating whether a model should show 8...
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New Features/Changes:

  • Added support for custom functions to the Bauxite scripting language (see "Script Syntax" docs for syntax and example function)
  • Added support for multiple textures per model frame in the Voxel Editor (add/switch textures from the Model Tools panel)
  • Added "Set Entity Tex...
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New Features/Changes:

  • Added initial (experimental) implementation of enemy spawns (configured in the Combat Editor then assigned to a group from the Map Properties panel in the Map Editor)
  • Added initial (experimental) implementation of pushable functionality (enabled for objects via the "Pusha...
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New Features/Changes:

  • Added ability to drag and drop existing nodes (without children) in the Dialogue Editor to move them to a different position within the dialogue
  • Added new "compact mode" for nodes in the Dialogue Editor that can be toggled on and off via a button on the node's titlebar
  • A...
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Presenting the Community Game Showcase for August 2021! Thanks so much to those who contributed and to everyone creating a game with RPG in a Box! Your support and encouragement really means a lot. You can view the full-size image here: https://i.imgur.com/4AKBgxC.jpg

This will be an ongoing ga...

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New Features/Changes:

  • Added initial implementation of ranged weapons (with settings for range, projectile speed, and consumption types for unlimited use, single use, and requiring ammo items by ID or tag)
  • Added "Weapon" setting to the Item Editor for indicating that an equippable item should b...
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New Features/Changes:

  • Added initial implementation of climbable tiles and related functionality (see "Climbing" documentation for more details)
  • Added ability to assign scripts to objects in the Map Editor that are triggered by tool items (similar to tiles)
  • Added placeholder UI for tool item...
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Hey everyone, I'm happy to announce that I now have a Patreon available for anyone interested in supporting the development of RPG in a Box! I really appreciate all of the kindness, support, patience, and encouragement the community has shown so far as I continue to fulfill the vision that I have fo...

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New Features/Changes:

  • Added support for multiple scripts per tile (scripts can now be assigned for each trigger event instead of being limited to just one)
  • Updated script section of properties panel for objects to include "Trigger Event" dropdown (with only the existing "Character interacts" o...
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New Features/Changes:

  • Added initial functionality for dropping items (left click anywhere in the game world to drop the item currently being held with the cursor)
  • Added "Can Be Dropped" setting to the Item Editor for specifying whether or not an item can be dropped (enabled by default)
  • Added...
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