Development updates and release notes for RPG in a Box

Over the past month I’ve been slowly but surely making progress on v0.5 and the migration to Godot 3.0. I said this in my last update, but I can’t say enough how much I appreciate everyone’s patience as I work through this stage of development, especially considering the constraint it puts on adding...

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Hello again! It’s hard to believe it’s already been a month since my last development update. I truly appreciate everyone’s patience as I work my way through a lot of repetitive work to get the existing functionality ported over to Godot 3.0. I’m quite eager myself to move onto major new features, a...

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Hello again! I hope everyone has had a great 2018 so far. During January I’ve mostly been focused on “behind the scenes” type of work for the new version of RPG in a Box using Godot 3.0, and I I’ve recently made it through to some of the more interesting editor aspects. There wasn’t really enough co...

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Hello again! I hope everyone had a Merry Christmas and a Happy New Year! I spent some time with family over the holidays so this update will be a bit smaller than usual, but I’ve continued to make good progress on the upgrade to Godot 3.0. Continue reading below for more information!

Progress on
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Hello again, everyone! I’ve been making great progress on the upgrade to Godot 3.0 and seem to be gaining more momentum as I get some of the general groundwork out of the way. Continue reading below for some details on my progress and a couple of other updates!

Progress on Godot 3.0 Update

Recen...

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Hello again! I hope everyone is having a great week. This bi-weekly development update contains a bit of information about the upgrade to Godot 3.0 and a few other new features that were recently added. Continue below for details and screenshots!

Progress on Upgrade to Godot 3.0

The upgrade to G...

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Hello again everyone, it’s time for another bi-weekly development update! In this update, I have some progress to share on both the upgrade to Godot 3.0 (primarily around the new Voxel Editor) and some small, new features that were added to the current version.

Progress on New Voxel Editor

To st...

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Hello everyone! This latest development update for RPG in a Box covers some of the progress that I’ve made on the new Voxel Editor (as part of the Godot 3.0 upgrade) and information about a new tutorial that I recently completed and made available.

Door Scripting Tutorial

Before I cover the prog...

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Hello again everyone! Unfortunately I haven’t been able to stick with the bi-weekly schedule quite like I had wanted, but I’ve been trying to get a development update out at least once very few weeks. This particular update will focus more on some smaller changes and additions I’ve made to the curre...

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Over the past few weeks I’ve been spending most of my time on the migration to Godot 3.0, so this update will primarily focus on my progress around that effort. I have a lot of cool GIFs to show this time around! I’ve continued to be very deliberate in my development while re-implementing features i...

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